Hearthstone Metagame Counters: March Edition
We’re back with the March edition of the ladder. It’s been a couple months since GvG, and only one month away from a new expansion in Blackrock Mountain. Even with a new expansion coming soon, the metagame has not really stabilized. There are still multiple viable decks at all ranks, and as I mentioned last time, the popular decks have been changing daily to adjust to the metagame from ranks 5-legend. The game has thus remained fresh as you never know what to expect to be the dominant deck of the day. However, here are some of my thoughts so far on the current season:
RNG: Oh my god, I have never seen so many games decided by RNG! I am not sure if I’m being salty or if this is real but since everyone is packing at least one , the random two drops play a huge factor in winning or losing a game. In one game, I was against a freeze mage and I dealt with all the s but my Shredder decided to bless me with an additional Doomsayer. In another game against a midrange shaman, his Shredder popped open an that exploded all of his totems to pieces. This wide range of two-drops in the game keeps all these cards stay relevant in the game, and I honestly think Blizzard did a great job implementing this into the game by taking advantage of the digital nature of the card game. However, there is still a feeling that these games are (too?) often decided by the randomness of the two drops. I admit most of the time they do not, but these instances where you are a great benefactor or victim of the RNGesus, you can only shrug your shoulders and move on. There isn’t much else to do but pay your tribute to the luck god. Because of that factor, this game will remain a very fun game to play and watch on an any level. And you can’t just take the Shredder out as it’s too good at its job of sticking to the board.
/: These cards are teched into a lot of decks to do one thing: remove those annoying weapons! A lot of the top classes right now like rogue, paladin and warrior use weapons to great value. They also serve as good bodies for their mana cost against other opponents so it’s not a huge detriment to your deck. I recommended Harrison last month too but those weapon classes still have not gone away, so keep him in! I’d like to think weapons give a lot of value, especially in the world of the sticky deathrattle minions like Shredder.
Silence: Whether it’s a class card like or a neutral card like , it’s worth running one silence in any deck at this moment. Sometimes even two is necessary as there are so many minions with deathrattles that are populating all sorts of decks, from aggro to midrange to control. Because of these “sticky” minions, standard ways of removal do not completely remove the minion from the board. By silencing these Shredders or s, you can often remove a large component of the card and in some cases win games by bypassing taunts.