Blizzard Entertainment invited fansites and influencers to the HCT 2018 Summer Championship virtual media day where we had the opportunity to ask questions to the Americas team: killinallday, dog, Nalguidan, and Rase.
All players will clash for a prize pool of $250,000. The winner will take home $50,000 and 30 points.
Esports, before it was even a thing, started for Lucas “Rase” Romano when he was a child. Rase played Ultima Online for approximately seven years and climbed his way to be the best Brazilian player. He then moved onto Pro Evolution Soccer and played competitively for six years, winning many tournaments and representing Brazil at the World Championship in 2010. It was then during training for PES in 2014 a friend introduced him to Hearthstone.
Rase’s success from one esports to another stems from a belief instilled from his father: that he could do anything in life, but he should always try to be the best at it. Rase is driven by this motto and is determined to represent Brazil as best as he can, just like he did in Pro Evolution Soccer.
This is Facundo “Nalguidan” Pruzzo’s second HCT Summer Championship. He qualified for Summer Championship in 2017 together with his fellow Latin American representative, Guillermo "Empanizado" Tolosa. An architecture student, Nalguidan has found many opportunities in Hearthstone, including personal growth in general. He’s made close friends, found great supporters (including someone he calls his “lucky amulet”), and built a career as a player and streamer. His fellow Americas qualified player and good friend, Killinallday, hopes they both can win the tournament. Will this be Nalguidan’s year?
The other David in the tournament, David “Dog” Caero, is an accomplished streamer and a representative of the prestigious Team Liquid. Dog got into Hearthstone when his brother introduced it to him; at that time, he was looking for a game that he could play in his free time while focusing on school. He has since made huge waves in the community, both in skill and presence, and has a reputation for understanding obscure matchups. He thinks Hearthstone has given him his dream job.
Blizzard Entertainment deployed Patch 11.0 in preparation for the launch of Hearthstone: The Witchwood this week. They have made some changes as well as once the expansion launches on April 12, The Year of the Raven kicks in.
PATCH 11.0 – PATCH NOTES
We’re on the cusp of the new Hearthstone Year! This Hearthstone update puts the final touches in place for the Year of the Raven and the launch of Hearthstone’s latest expansion, The Witchwood! We’re also adding Lunara the new Druid Hero, Daily Quest improvements, Friendly Challenge deck sharing, Arena updates, and new card backs. We’re also fixing some bugs.
I attended the PAX East 2018 Hearthstone press invitational event to interview game director Ben Brode where I asked questions about the new Hearthstone: The Witchwood expansion. He explained in detail how the Rush and Echo keywords work, the Genn Greymane and Baku the Mooneater game mechanics, and the Monster Hunt.
Blizzard Entertainment issued a press release to announce the Hearthstone: The Witchwood expansion this time focusing on the Worgen and the eerie creatures of the forests of Gilneas. The new expansion will introduce 135 cards, the new keyword mechanic: Echo, and a new single-player adventure named Monster Hunt.
Blizzard Entertainment sent out a newsletter to announce the new Hearthstone promo “Year of the Mammoth Card Bundle.”
The Hearthstone community had some amazing adventures during the Year of the Mammoth, and now is your chance to celebrate and save on card packs from Journey to Un’Goro, Knights of the Frozen Throne, and Kobolds & Catacombs.
For a limited time, purchase the Mammoth Card Bundle for only $19.99 USD to get 10 packs from each expansion released during the Year of the Mammoth, totaling 30 card packs.
Now is the time to expand your deckbuilding options, rule the jungles of Un’Goro, conquer the frozen wastes of Icecrown, and claim awe-inspiring treasures from the ancient Catacombs.
BEGIN YOUR QUEST FOR PACKS
Complete Hearthstone daily Quests from now until 9:00 am PST on February 14 to enter the Quest for Packs sweepstakes.
The first Quest* you complete each day during the Quest for Packs grants you one entry for a chance to win up to 3,000 Hearthstone card packs, the Lich King’s helm, and more! Learn more and embark on your quest today!
*Entries limited to a maximum of fourteen (14) per Battle.net account
and one (1) entry per day during the contest period.
Blizzard Entertainment is giving away 3 free Hearthstone: Kobolds & Catacombs Card Packs until February* 5, but this only works if you claim your Gift.
A few months ago, Blizzard introduced the new Gift system in your Blizzard Launcher. First, quit the game if it is currently live. All you have to do is click the gift box icon in your Blizzard Launcher (as seen below).
After clicking that button, a popup window shows you the following image. You have to click the “CLAIM” button at the bottom. (If you can’t see the CLAIM button, make sure to click the full size icon at the top-right corner, or simply scroll down until you can see it).
Then Select the Region from the dropdown button: Americas or Europe.
Now launch the Hearthstone game, and you will be able to see the three card packs in your Collections tab.
Blizzard Entertainment released recently the Hearthstone: Kobolds and Catacombs digital comics titled “Up Comes Down.” This story was written by Mark Evanier and illustrated by Manuel García and Sandra Molina. You can read the comic here.
Dave: Wow, it feels so real. It’s like I am actually at BlizzCon. Then what are we doing with these, what is with the glasses?
Ben: Guys, this is crazy. We can’t be more happy to be here with you today, in fact, everybody here has already gotten to see the amazing cinematic that Ben Brode announced with our newest expansion, is that right? We were all here to see it.
Now, we on Hearthstone pride ourselves on avoiding the cheap parlor trick, the random marketing to do. In fact, we like to keep things fairly simple, straightforward; but when we do it, we go all out, and with that in mind, we’d like to invite you to pull out your own candle. Place it upon your heads, and let us take another look at that amazing cinematic. This time in living Kobold vision.
Dave: There you have it. That is the absolute and latest, and state-of-the-art Kobold VR. Props to our cinematics team for putting that together.
So, who wants to hear a story? I have a story for you. You guys want to hear a story? Ten thousand years ago, something happened. Now, we don’t know what happened because kobolds don’t write anything down, but we do know that it was around this time the kobolds started to dig. When all the world is crafting war, when shore to shore the warships moor, when sun and skies whole dread, listen up, my son. Pack it up and run. Put this candle on your head. When those seas of blood start churnin’, when the Legion comes a-burnin’, when frets and threats above abound, just grab your pick and light your wick, and dig, dig, dig, deep down. This is Kobolds and Catacombs.
My name is Dave Kosak. I am the lead mission designer for Hearthstone.
Ben: My name is Ben Thompson, I am the art director.
Peter: I am Peter Whalen. I am one of the designers in the Hearthstone team.
Dave: Over the next 40 minutes or so, we’re going to tell you all about what’s upcoming next in Hearthstone. So, Peter kick us off, what is happening in Hearthstone? What is this expansion all about?
What is Kobolds and Catacombs?
Peter: This is Kobolds and Catacombs. This is our love letter to classic dungeon crawling: gather your party and venture forth into a deep dungeon filled with horrible monsters, terrifying traps, and phenomenal treasure.
So, how did we get here? For every expansion a bunch of us get together in a room, and we talk about what’s next. We have just done Un’Goro, with its enormous dinosaurs. We’ve done Knights of the Frozen Throne with the Lich King, and his horrible undead minions. so we wanted to do something a little different. Something a little more whimsical, a little more classic Warcraft; and so someone pitched: “What if we did the treasure set?” Hmm, Treasure set! That sounds pretty cool, and so we were onboard. We were going to make the treasure set, and that is how Blingtron’s Lootapalooza was born.
That is right, Blingtron’s Lootapalooza. We were going to explore the history of Azeroth’s most enigmatic treasure Golem.
We even talked to some people in the World of Warcraft team, and put the art from Blingtron’s card image in our Year of the Mammoth preview. But the more we explored Blingtron’s Lootapalooza, the less we liked Blingtron as the heart of the set. We really wanted to do that classic dungeon dive, that feeling of going deep underground and unearthing amazing treasures. That’s how we hit on the Kobold.
These are the little rat creatures from World of Warcraft. They’ve got candles on their head that they absolutely love, they’ve got treasure that they mine in the earth, and so they were perfect for us. They were going to build us the earth dungeon, the dungeon that contained all other dungeons inside of it, they would build us the catacombs.
Ben: Now the catacombs offer a wonderful opportunity for the loot-minded explorer. There are tons of tunnels and darkened corners in which to get in a lot of trouble, and you and your party are going to get into a lot of trouble. Make no mistake. Now, it’s also no secret that the Kobolds, not the sharpest tools in the shed; and as a result, the path is rarely straight ahead, and almost never well-constructed. These are the catacombs, and it was super important to the art team to start to figure out just what these looked like, not just for our design team, but for you the players.
So, we took it upon ourselves to figure out the mind of the Kobold. What does it look like when you’re in that small little rat-like mind? Well, you’re probably very single-minded, you’re probably very direct in your thought. You’re probably not thinking too clearly and too straight when you’re building these things; and as a result, well the result is what you end up seeing.
There’s a lot of loot, and a lot of treasure, and a lot of places to store it. You hide it in these darkened corners and you quickly have to find other ways that are both escape routes and entrance routes. You get things like Gorges with rope bridges strung quickly across that you have to cross as soon as possible before it collapses beneath you. Open up a lava tube in the wall? Well, let’s board that right up and get the heck out of dodge.
Now, ultimately, whether it be constructs hastily constructed in some homage to some ancient Kobold god, or some wondrous beast that’s been enslaved and or maybe hired to guard the treasure from prying eyes, they should always and always point to this feeling of Kobolds throughout every part of the dungeon, and you should definitely, if you don’t see them, smell them and know that they’ve been there.
And that brings us to the new board. The new board is presented to you with the classic Kobold-looking style and aesthetic (such as it is), and as a result there’s tons of candles, make no mistake; but there’s also beautiful magical items, wonderful piles of treasure hoarded away; and of course, for those people who run into players taking slightly too long on their turn before they rope out, tons of new clickables to explore, but do I need to remind you: “Don’t touch the candles.”
Dave: One of our artists, she put it best. She said if this is a love letter to the classic dungeon crawl, it’s a love letter written by candlelight. The very last, we left our Kobolds as they were digging. They have been digging for thousands of years, which brings us to chapter two, wherein they find stuff: “So, dig, dig! Dig in with claws and paws, and dig! But always trust your shnoz. Your nose knows to behold: The smells you sniff, delightful whiffs! Of silver, jewels and gold…”
Ben Brode announced the next expansion Hearthstone: Kobolds & Catacombs. The expansion adds 9 Legendary weapons including the Dragon Soul which summons a 5/5 dragon per each spell cast; and a new single-player experience never done before named the Dungeon Run. You have to defeat 8 random bosses, and you level up. It’s free to play.