These are the cheat codes for Warcraft II: Tides of Darkness and the expansion Warcraft II: Beyond the Dark Portal.
|on screen||disable fog of war|
|glittering prizes||obtain 10,000 gold, 5,000 wood and 5,000 oil.|
|unite the clans||win the current mission / level|
|deck me out||armor and weapon upgrades|
|hatchet||chopping wood speed increase|
|its a good day to die||god-mode|
|there can be only one||campaign victory|
|every little thing she does||all upgrades and infinite mana|
|disco||enables hidden soundtrack: “I’m a medieval man”|
jump to level command. In Tides of Darkness specify “human#” without
For Beyond the Dark Portal, you must type instead “xhuman5” or
What everyone is asking! Will Blizzard announce the unannounced project at E3 2006 or at BlizzCon 2006? Maybe next year? Whatever the answer, Blizzard Entertainment has been hiring tons of new personnel for their Diablo Department. Few months back, Blizzard North offices in San Francisco were shut down for good. What few seem to know is that most of the personnel was relocated to their Irvine Headquarter and have kept work on the unannounced project.
On June 31, 2003, the eve of Warcraft III: Frozen Throne release, executives Erich Schaefer, Max Schaefer, David Brevik and Bill Roper resigned Blizzard North due to lack of communication between Blizzard North and conglomerate Vivendi Universal during the shadowy days of VUGames’s fate and buy out offers.
Shortly, on July 11, 2003, lead programmer Rick Seis took over the role of development team lead for Blizzard North?. On August 2003, the ex-executives that had resigned founded Flagship Studios. That same month there was a massive exodus and round of 30 resignations. Some joined Flagship Studios, Castaway Entertainment and other studios. Immediately two projects were leaked out to have been in production. A game was canned due to the lack of personnel. The remnants were moved to the second project. Read more on our previous speculation article.
With the Diablo Team still working on the unannounced project and Blizzard hiring new personnel since early 2005, fans are pondering what’s Blizzard cooking. The same year of mass resignations there was a patented project titled Diablo II: Salvation – which never came to see the light. The patent expired. Some fans think Blizzard could be developing Diablo III or World of Diablo, but no evidence or announcements have been revealed to support the rumors. However, recent Job Openings are explicitly tagged to be for the team behind Diablo I and Diablo II has been flooding the Blizzard Jobs Listing. This one just came out on April 28, 2006:
The team behind Diablo I and II is looking for a talented, motivated, and experienced Art Director to help lead our art team in developing beautiful, cohesive game worlds for an unannounced PC Project and future projects.
Librarius Ex Horadrim:
|BOOK ONE : OF HEAVEN AND HELL||BOOK TWO : THE RETURN OF TERROR|
|The Great Conflict||The Lands of Khanduras|
|The Sin War||The Awakening|
|The Dark Exile||The Darkening of Tristam|
|The Binding of the Three||The Fall of the Black King|
|The Reign of Diablo|
|THE NATURE OF THE SOULSTONES
By Jered Cain of the Horadrim
Surge Magazine visited Blizzard Entertainment at Irvine to interview Game Producer John Lagrave and Director of Game Design Rob Pardo. The article gets a rundown of the history behind Starcraft: Ghost. Blizzard did never plan to abandon the Console market, but their success in the PC market sorta slowed them down. Nihilistic then came to Blizzard with a plan to create a FPS game. Blizzard saw Nihilistic as the opportunity to return to Consoles while they focus their efforts on World of Warcraft. Currently all Blizzard teams are busy. Blizzard North is working on an unannounced project. A second project of Blizzard North was canceled back in August due to the resignation of 30 Blizzard Employees. The remaining staff of the cancelled project was merged with the second team to keep working on one game.
The other Blizzard Team was working on Warcraft III and Frozen Throne, and the third team is focused on World of Warcraft. Nihilistic was sorta like a blessing for Blizzard who wished to return to the console market, but had no personnel to spare into a massive project like a console game. When Nihilistic visited Blizzard and proposed a Console game as a third-party team for Blizzard, they didn’t blink. They gave the go ahead and immediately John Lagrave and Rob Pardo offered support to keep the game as highly Blizzard quality as possible with a daily supervision on the work done by Nihilistic.
While Nihilistic works on 3D modeling, interface, weapons, and other areas … Blizzard supervises and offers collaborative effort with Rob Pardo and John Lagrave, creates the in-house Cinematics and most of the narrative sequences and voice actors.
Everything Nihilistic creates in the game has to be approved by Blizzard in a daily basis. Nihilistic currently consists of 20 employees, located in San Francisco. Blizzard also assist with artists developing models and environments to give it that feeling and look of a Starcraft Universe. Details like the burned soil of Mar Sara are testament to this. Mar Sara was one of the planets that the Protoss burned down from orbit to purify it of Zerg infection; which are details needed in the game to give a feeling of continuity and realism with the environments set in the Starcraft RTS universe.
Blizzard reveals that Starcraft: Ghost offers players navigation of 5 planets full of missions throwing you into desert, jungle, asteroid and molten environments. Lagrave warns that fighting against Protoss Purifiers isn’t piece of cake. Few seconds under the psionic raygun energy field and you are toast! This unit resembles what Firebats do with a flamethrower, although they shoot pure psionic energy blasts instead.
Psi powers are useful when you are discovered and need to make a safe retreat to make a kill before the guards alert others of our presence. Nova uses 4 types of Psi-powers:
Sight power: It is a Predator-visor-like effect low-light vision enhancer that lets Nova perceive footprints, interactive control panels, enemies behind walls and weak points in enemy armor. Once her psi charge runs out Nova should hide into the shadows away from being discovered.
Blizzard revealed that there are 3 types of mines which are insect-like drones(robots): the Mantis Mine is a reconnaisance mine that crawls around undetected bypassing guards on the ground level. The Firefly Mine focuses on distracting your enemies. You can use Fireflies to lead the enemy to a ambush or to lead them away from your destination. The Spider Mine is a walking explosive device that can sneak up on the enemy and can burrow to remain undetected. Once the enemy is on top it kills the target.
Blizzard reveals that players have to navigate 23 levels through the game which may offer a minimum of 15 hours of gameplay. Check out Surge Magazine issue# 2(May Edition).
Lord Lothar rallied the remnants of Azeroth’s armies after their defeat at Stormwind Keep, and then launched a massive exodus across the sea to the northern kingdom of Lordaeron. Convinced that the Horde would overcome all of humanity if left unchecked, the leaders of the seven human nations met and agreed to unite in what would become known as the Alliance of Lordaeron. For the first time in nearly three thousand years, the disparate nations of Arathor were once again united under a common banner. Appointed as Supreme Commander of the Alliance forces, Lord Lothar prepared his armies for the coming of the Horde.
Aided by his lieutenants, Uther the Lightbringer, Admiral Daelin Proudmoore, and Turalyon, Lothar was able to convince Lordaeron’s demi-human races of the impending threat as well. The Alliance succeeded in gaining the support of the stoic dwarves of Ironforge and a small number of high elves of Quel’Thalas. The elves, led at that time by Anasterian Sunstrider, were largely uninterested in the coming conflict. However, they were duty-bound to aid Lothar because he was the last descendent of the Arathi bloodline, which had aided the elves in ages past.
The Horde, now led by Warchief Doomhammer, brought in ogres from its homeworld of Draenor and conscripted the disenfranchised Amani forest trolls into its fold. Setting out on a massive campaign to overrun the dwarf kingdom of Khaz Modan and the southern reaches of Lordaeron, the Horde effortlessly decimated all opposition.
The epic battles of the Second War ranged from large-scale naval skirmishes to massive aerial dogfights. Somehow the Horde had unearthed a powerful artifact known as the Demon Soul and used it to enslave the ancient Dragonqueen, Alexstrasza. Threatening to destroy her precious eggs, the Horde forced Alexstrasza to send her grown children to war. The noble red dragons were forced to fight for the Horde, and fight they did.
The war raged across the continents of Khaz Modan, Lordaeron, and Azeroth itself. As part of its northern campaign, the Horde succeeded in burning down the borderlands of Quel’Thalas, thereby ensuring the elves’ final commitment to the Alliance’s cause. The greater cities and townships of Lordaeron were razed and devastated by the conflict. Despite the absence of reinforcements and overwhelming odds, Lothar and his allies succeeded in holding their enemies at bay.
However, during the final days of the Second War, as the Horde’s victory over the Alliance seemed almost assured, a terrible feud erupted between the two most powerful orcs on Azeroth. As Doomhammer prepared his final assault against the Capital City of Lordaeron – an assault that would have crushed the last remnants of the Alliance – Gul’dan and his followers abandoned their posts and set out to sea. The bewildered Doomhammer, having lost nearly half of his standing forces to Gul’dan’s treachery, was forced to pull back and forsake his greatest chance at victory over the Alliance.
The power-hungry Gul’dan, obsessed with obtaining godhood itself, set out on a desperate search for the undersea Tomb of Sargeras that he believed held the secrets of ultimate power. Having already doomed his fellow orcs to become the slaves of the Burning Legion, Gul’dan thought nothing of his supposed duty to Doomhammer. Backed by the Stormreaver and Twilight’s Hammer clans, Gul’dan succeeded in raising the Tomb of Sargeras from the sea floor. However, when he opened the ancient, flooded vault, he found only crazed demons awaiting him.
Seeking to punish the wayward orcs for their costly betrayal, Doomhammer sent his forces to kill Gul’dan and bring the renegades back into the fold. For his recklessness, Gul’dan was torn apart by the maddened demons he had set loose. With their leader dead, the renegade clans quickly fell before Doomhammer’s enraged legions. Though the rebellion had been quelled, the Horde was unable to recoup the terrible losses it had suffered. Gul’dan’s betrayal had afforded the Alliance not only hope, but also time to regroup and retaliate.
Lord Lothar, seeing that the Horde was fracturing from within, gathered the last of his forces and pushed Doomhammer south, back into the shattered heartland of Stormwind. There, the Alliance forces trapped the retreating Horde within the volcanic fortress of Blackrock Spire. Though Lord Lothar fell in battle at the Spire’s base, his lieutenant, Turalyon, rallied the Alliance forces at the eleventh hour and drove the Horde back into the abysmal Swamp of Sorrows. Turalyon’s forces succeeded in destroying the Dark Portal, the mystical gateway that connected the orcs to their homeworld of Draenor. Cut off from its reinforcements and fractured by infighting, the Horde finally buckled in upon itself and fell before the might of the Alliance.
The scattered orc clans were quickly rounded up and placed within guarded internment camps. Though it seemed that the Horde had been defeated for good, some remained highly skeptical that peace would last. Khadgar, now an Archmage of some reknown, convinced the Alliance high command to build the fortress of Nethergarde that would watch over the ruins of the Dark Portal and ensure that there would be no further invasions from Draenor.
Alliance Flags | Horde Flags
Alliance Flags | Horde Flags
With the death of the Orcish Warchief Blackhand, his underling Orgrim Doomhammer was quick to seize control over the most powerful of the Orcish forces on Azeroth. Although each day finds other factions growing stronger within the chaotic Horde, it seems certain that all of the clans will follow Orgrim’s plans to hunt down and destroy the renegade Azerothiens wherever they choose to run …
Sir Lothar, in charge of the scattered armies of Azeroth since the death of King Llane, has led his people across the Great Sea to the shores of Lordaeron. By enlisting the armies of Lordaeron, and making new allies in the Elves and Dwarves, a mighty force known as the Alliance has been forged. Now, the last of the once great armies of Azeroth seek retribution for the loss of their homeland.
Return to the Age of Chaos and wage war against live Orc and Human opponents with the same skill and fearless intensity you lived and breathed in your Warcraft II Career. Warcraft II Battle.net Edition brings you real-time combat with up to eight players from around the globe. Put your skills to the ultimate test in the most epic Warcraft II? Battles ever.
The All-new version of the legendary strategy game, including new Battle.net multiplayer mode and all 28 original single-player scenarios.
Intense Internet Competition
- Challenge players worldwide with FREE
access to Blizzard’s Battle.net gaming service. Up to eight players supported for
head-to-head, allied or team play. Enhanced features include global player rankings, tournaments and challenge ladders.
Over 100 New Battlefields
- Continue the struggle for the domination
of Azeroth across move than 100 new and updated multiplayer maps.
Improved Combat Controls
- Command your armies with newfound ease.
- Hot-key unit groupings
- Improved auto-commands
- Instant event-alert centering
- Shared vision
- Multi-player support for as many as 8 players via Battle.Net or IPX network
- Blizzard’s spawning technology that allows up to eight players to compete over Battle.net by installing multiple copies from the original CD-ROM.
- Automatic map passing over Battle.net
- Implementation of Top vs. Bottom multi-player template
- Shared Vision in multi-player games
- Ability to /Whisper in and out of games
- Improved game set-up, game options, dropping of players and inclusion of Battle.net chat
- Setting of game speed before the game starts that cannot be switched back and forth during game play.
- Incorporation of the 3 Pauses per player / per game rule
- Assigning and selection of Groups through # keys
- Ability to choose Random starting race, resources and tileset.
- Ability to set Latency Tolerance within games
- Attack Move command will now function correctly
- Patrol command now sends units to the selected location rather than stopping after any contact
- Set maps and game parameters for Ladder Games
- Scroll Speed fixed on faster computers
- Town Hall / Great Hall is required as the first building in your technology tree
- Ctrl+click or double-click will select closest 9 units of that type currently on the screen
- Space bar centers the map on last 8 transmissions (sequential)
- Current food displayed along with gold/oil/lumber
- Maintained compatibility with the DOS version of Warcraft II via local area network or modem
- Unit limit raised from 600 to 1200 for Enhanced games
- Added upper limit of 200 food for each player, like StarCraft
- Mining out an oil rig completely no longer returns a small amount of lumber and gold to the player.
- Flying Machines, Goblin Zeppelins, Goblin Sappers, Dwarven Demolition Teams now have a Patrol option.
- Canceling Foundries no longer uses all of the oil you spent to build it.
- Allies can see friendly invisible units now.
- Allies’ towers and flying units will now reveal enemy subs.
- Partially-built towers can no longer see submarines.
- Death Coil will no longer damage allies.
- New sounds have been added for Skeletons, Runes, Eye of Killrogg, and for completed upgrades.
- Death & Decay and Death Coil now have the proper icons
- First Town Hall / Great Hall now build at the speed of a Farm. All other Town Halls / Great Halls build at the normal rate.
- You can now take 1000 screenshots instead of just 100.
- 2 new game speeds (slowest and fastest)
Windows PC 98/95/NT 4.0
- Pentium 60 or equivalent
- 16 MB RAM
- 80MB Hard Drive space
- 2x CD-ROM drive for gameplay
- 4x CD-ROM drive for Cinematic
- Local bus SVGA video card (Direct X-Compatible)
- Microsoft-compatible Mouse
- DirectX-compatible sound card for Audio
Mac OS 7.6 or Higher
- Power PC
- 16MB RAM
- 80MB Hard Drive space
- 2X CD-ROM drive for gameplay
- 4X CD-ROM drive for Cinematics
- Monitor support for 256 colors at 640×480 resolution
- Multiplayer Options
2-8 Players, Appletalk Network, IPX Network or Battle.net (requires low latency internet connection with support for 32-bit applications.