Posts Tagged ‘Hearthstone’

The Most Fun I’ve Had Yet

It’s no secret that I’m a poor Hearthstone player. My arena runs are quick, brutal, and infrequent. I don’t climb the ladder so much as I find a rung and sit there. Usually after playing a few games my enthusiasm vanishes and frustration takes its place. That’s changed recently. Now I can spend hours playing game after game, win or lose, and I’ve got a smile on my face. Sometimes its a wide one, others are barely a grin. I’m having fun with Hearthstone and it’s because of a single card.


It’s wonderful. Beyond wonderful. It’s the best card in the game. I don’t care what it gives me. Last night I got: Hungry Crab, Harvest Golem (turn 1), Bolvar Fordragon, Zombie Chow, Northshire Cleric, Tundra Rhino, Arcane Nullifier X-21, and Malorne. Those are the ones I remember. There are dozens I don’t. It’s pure fun. Cast it early, cast it late, pair it with Antonidas for quick value on turn 9. I got an Angry Chicken once. That’s spectacular. It’s just chaos, discounted.

Combine it with duplicate. “I got a Kor’kron Elite! You killed it! Now I have two more!” Bliss. Absolute euphoria.

My current mage deck is so much fun. There’s enough chaos inside to make it interesting for me to play but not enough RNG to make me pull my hair out. My previous favorites, or at least the most played, have fallen to the wayside. Miracle Rogue is hurting and lost a lot of its fun. Ramp Druid is good but if your hand is full of Druids of the Claw and Ancients for four turns, it’s miserable. And the Shaman deck I want to play, a mix of spells of big creatures, isn’t how Blizzard wants the Shaman to be played (thanks Neptulon, you jerk). So I cobbled together some cards around Jaina, played some games, and then saw Trump had already made the deck I was playing with.

Our decks aren’t exactly the same – I don’t have Toshley or Flame Leviathan – but the core is identical. Unstable Portal, Duplicate, Sneed’s Old Shredder, Snowchugger (chuggachugga).

Here’s Trump’s deck:

The changes I made, to better suit how bad I am:

Trump's Countermeasures Enabled
  • 1 Acolyte of Pain, +1 Earthen Ring Farseer. Rush decks can give me trouble since I don’t draw into board clears (Flame Leviathan) so Earth Ring Farseer can keep me going.

  • 1 Sludge Belcher, +1 Abomination. Kind of the poor man’s Flame Leviathan, and it tends to be unexpected.

  • 1 Ragnaros, +1 Recombobulator. Ragnaros’s RNG can be unforgiving in clutch moments and this deck doesn’t hurt for late game. Recombobulator is almost as fun as Unstable Portal.

  • 1 Flame Leviathan, +1 Ysera. Cheap spells, cheap minions, immune to Big Game Hunter, SW:D. I like the Green Aspect.

  • 1-1 Toshley, +1 Black Knight. The Black Knight is good for chopping through taunts. If he gets duplicated, its even more fun.

It’s not perfect but it is really fun. Give it a shot, I think you’ll enjoy it.
Is it perfect? Of course not. But it’s really, really fun. The first time you get a super cheap Azure Drake or King Crush, you’re just giddy.

PAX East 2014 – Hearthstone: Curse of Naxxramas

Recently, at PAX East, Blizzard Entertainment announced Curse of Naxxramas, A Hearthstone Adventure! The new expansion is slated to launch this upcoming Summer 2014.

Adventure Mode is a PvE single-player content where a player can obtain new cards exclusively by defeating epic bosses. Those cards can’t be crafted.

The developers haven’t yet agreed on the final cost to access each Naxxramas wing. The five wings will open up gradually. For example, the Arachnid quarter will open up on week 1. Each quarter afterwards will be released on a weekly basis throughout a month. Sapphiron and Kel’Thuzad will be unlocked by defeating the other four wing bosses.

Each wing will be a one-time purchase (in contrast with Arena Mode). However, a price hasn’t been decided yet. In addition, Ben Brode said the team doesn’t want Curse of Naxxramas to feel like a grind. More details will be revealed soon.

Concerning some of the cards, according to community manager Zeriyah Deathrattle will be a prominent theme throughout the Curse of Naxxramas expansion, but not all cards have this ability. Team 5 is also discussing how to unlock the golden frame version for the Curse of Naxxramas card sets.

In order to use the Undertaker card, you must play a card that already has the Deathrattle ability. It won’t work using Deathrattle spells on cards that are already on the board.

On other news, the Hearthstone iPad version will launch on United States within the next two weeks or earlier. Stay tuned.


Hearthstone’s highly anticipated single player Adventure Mode has been officially announced today at PAX East: Curse of Naxxramas, A Hearthstone Adventure! Source

The Curse Comes!

The ancient necropolis Naxxramas, a base of operations for the powerful lich Kel’Thuzad and his plague-bearing undead host, comes to Hearthstone in a single player PvE Adventure that anyone can undertake! Progress through one of the five unique wings of the dungeon and gain new cards for your Hearthstone collection by defeating the iconic bosses that you’ll face along the way – the oversized arachnid Maexxna, the fungal horror Loatheb and the shambling abomination Patchwerk are just a few of the horrors that await your challenge. Each boss has their own unique cards and Hero Powers at their disposal to challenge even the most seasoned of card-slinging adventurers!

New Cards!

Progressing through Curse of Naxxramas and overcoming the challenges that lurk within will reward you with all new Hearthstone cards! Once you earn these cards, you can start playing with them in your decks right away. A total of 30 new cards will be added with Curse of Naxxramas – Check out a few of the shambling creatures of the undead that are justdying to be a part of your collection below!


Peer Into the Plague Quarter

One of the bosses you’ll be pitted against within the Plague Quarter is the devious plague cauldron master Heigan the Unclean! His Eruption spell will put your minion’s dancing skills to the test, and Mindpocalypse will make you think you’ve got the upper hand! Speaking of hands, Heigan definitely never washes his. Gross.


Defeating Heigan will net you a brand new card to add to your collection, and the completion of each wing will reward you with a guaranteed new Legendary card!

All New Game Board!


Curse of Naxxramas will have its own unique game board Hearthstone players battle on while they are in the adventure, complete with brand new interactive corners! What could possibly lurk within that quivering mass of eggs? Do you really want to find out?

Test Your Might with Class Challenges!

On top of all of that, nine unique Class Challenges lie in wait within Curse of Naxxramas. These challenges put a difficult twist on existing encounters within the adventure and will put your Hearthstone skills with a specific class to the test! If you’re able to overcome the Class Challenges that face you, you’ll be rewarded with new class-specific cards to add to your collection.

Make Tracks to Naxx!


Curse of Naxxramas will open its gates to challenge Hearthstone players over the course of 5 weeks, opening wing by wing. The first wing of Curse of Naxxramas, The Arachnid Quarter, will be available free for all Hearthstone players. If players wish to venture further into Naxxramas to collect all of the new cards for their collection, each wing besides the Arachnid Quarter can be purchased with in-game gold OR real money. As each wing is released, the cards available in each wing will also show up in your Arena picks, even if you have not earned them for your personal collection yet!

Beware the Necropolis!

We hope you enjoyed this first look into Curse of Naxxramas, A Hearthstone Adventure. Curse of Naxxramas is planned to release simultaneously for PC, Mac and iPad. A release date will be announced at a later time.



Hearthstone™: Heroes of Warcraft™ on iPad®

Hearthstone™: Heroes of Warcraft™ is the critically acclaimed free-to-play digital strategy card game for everyone—and now it’s on the Apple iPad®. Players build custom decks featuring one of nine epic Warcraft® heroes and engage in fast and furious head-to-head card battles. Even those with no prior collectible card game experience will soon be casting potent spells, wielding mighty weapons, and summoning powerful minions to crush their opponents.

Your Game—Your Way

Hearthstone’s cross-platform compatibility empowers iPad, PC, and Mac® gamers to seamlessly play against each other. Your collection is safe and secure with®, so your cards will always be available—on any platform.

Play Anywhere

The iPad version of Hearthstone features the same intuitive interface and refined gameplay as the PC version, but now players can take their decks away from the desktop and to the couch, café, airport, or anywhere with a WiFi or Internet connection.

Such iPads

Hearthstone kicks ass on every supported device: iPad 2, iPad (3rd generation), iPad (4th generation), iPad Air™, iPad mini™, and iPad mini with Retina.

How Do I Pay for the Things?

This is free-to-play our way. While many Hearthstone players have achieved the highest ranks without spending a dime, we’ve made it easy for players to expand their collections regardless of platform.

Card pack purchases and Arena entries are made using whatever payment method you have attached to your Apple ID. Players can also continue to make purchases via through the PC or Mac client.

Harness the Full Power of the Interwebs

Hearthstone on iPad requires a Wi-Fi or cellular connection to access your card collection.

Did Somebody Say Android™ and iPhone®?

That’s right, we said it! We’re bringing Hearthstone to Windows 8 Tablets, iOS phones, and Android devices. We’re targeting later this year for all that awesomeness.

Up for a Friendly Duel?

Chat with your friends and challenge them on the iPad, no matter which platform they are playing on.



A Different Type of Constructed

Browse through the deck lists from sites like Hearthhead or Team Liquid and you’ll notice a hefty number of uncommon cards. Not uncommon in terms of use or deck presence, uncommon in that the cards aren’t common. Decks are brimming with epics and legendaries, swollen with rares. This is not a bad thing, of course. Rares and their even more infrequent counterparts are usually better cards than the commons everyone has piles of. But this does highlight the fundamental problem with a rarity system in a game like this: once you have the are card, it’s rarity is irrelevant.

A card’s rarity doesn’t carry over into your deck. You have an equal chance to draw any of the cards, be that one of the five legendaries you run or another Faerie Dragon. A card’s rarity only hurts people building a collection and makes competitive decks stuffed with those elusive, powerful cards essential. Again though, this isn’t a complaint. Hearthstone is modeled after card games of similar mechanisms and the rarity encourages people to spend money to buy packs in hopes of acquiring the coveted Sylvannas Windrunner. The competitive scene evolves to take advantage of the best cards and those that have the largest library are in better position to win.

But here’s an idea: construction restrictions. Not official ones, of course, but ones imposed by tournament organizers, friends, and the community. Not for every game or every event, but perhaps a few. Just to change things up a bit. Rather than constructing decks from all available cards, why not limit resources and encourage some creativity? Only one legendary, or epics can only come from class cards, you need 3 commons for every 1 rare. No odd mana cost cards. No duplicates in the deck.

What I would love to see from Blizzard would be a Rarity mode for constructed play. As there’s no real deck to sift through and organize, shuffle and sort, stacking your own is impossible. Imagine if the game patterned your deck so that you drew a non-common card every 5  draws, like when opening a pack.  You know you’ll get at least one everyone 5 but you might get one sooner. Or, since there’s no deck, that each draw has a chance to be a card from your deck but weighted by rarity – commons are frequent, rares less so, epics not so much, and legendaries are just that. Would it be popular? I’d play it There are fewer limits in a virtual card game than in a physical one. Why not embrace the potential and do some weird things?

It’ll probably never happen but it would definitely be interesting.

Community Resources

Part of what makes Valve’s Dota 2 so popular is that the development team shares the content creation burden with the community. Armor sets and weapons are designed by players and fans, approved by Valve, then sold on the Steam market. It’s lucrative for both Valve, who takes a cut, and the artist(s) that designed the item. The fan base wins because new, shiny bits of content are released fairly regularly. Everyone is happy.


I’d like to see Blizzard follow a similar line of thought. Community driven cards or mechanics would be wildly unsuccessful – look at most of the fan made expansions out there (not to mention my weapon idea from October) – but there is a slot for community created expansions that won’t break the carefully controlled game.

Card art.

Beyond custom portraits, or at least alternate portraits, allow the players to illustrate original works for use in Hearthstone. Properly formatted, colored, and approved by Blizzard, obviously. The Hearthstone store could sell them as packs done by the same artist or team, as singles for cards or as bundles organized around a theme. Blizzard obviously takes a cut, but the bulk of the sale would be deposited straight into a player’s bank account. The players can collect alternate, high quality art, Hearthstone expands, Blizzard makes money. Everyone wins.

The fan art submissions on the pages are already high quality, well done illustrations and paintings. Including those in Blizzard game seems like the logical place to go. Most of the Hearthstone art is recycled from the Warcraft: TCG anyway. Not that the art is bad, but new art would be a good way to go.

Who’s with me? I’d love not to look at the same Valeera portrait every game.

A Patch and a Disappointment

A new patch came down from the development team a few days ago and made some major adjustments. Pyroblast was upped to 10 mana, Unleash the Hounds was dropped to 2 mana, Blood Imp became useless, and Novice Engineer found itself easily killed by mages, rogues, and druids. Most of the changes, and the rationales behind them, make sense.

Defender of Argus was a powerful, basically essential 4 drop. A bit expensive for a 3/3, but still workable, but with even a single other creature on your side Defender of Argus really showed its strength. It’s new attack may see it pulled from some decks, but not many. Dark Iron Dwarf and Abusive Sergeant were transformed into versions of each other that made sense and seemed less like accidents or creations of parallel development teams. Sylvanas is still a 5/5 for 6 that requires a Silence, Polymorph, or careful board control from your opponent. A nerf, but not much of one.

The significance of Pyroblast‘s change will be revealed in time. Right now I’m not expecting much. Two more mana is a higher price but mages are more than capable of delaying for several turns, drawing cards, and collecting both spells in their hands. Pyroblast followed by double Arcane Missiles, or a Frostbolt, was obviously a finisher before the patch. It may be gone or it may just make Sorcerer’s Apprentice more valuable.

Honestly, the changes I find the most perplexing are to the Warrior. The developers state, clearly, that removing OTK combos is a primary concern. Being crushed in one turn is hardly fun for the person being crushed. I understand the sentiment behind the change. The rationale, however, bothers me.

Both [Warsong Commander and Charge] were key components in “One Turn Kill” or “OTK” decks that kill your opponent in one turn without requiring any cards on the board. We want the game to be about playing minions and fighting for board control rather than just waiting until you can play your big combo and win in one turn with no interaction from your opponent.


I played OTK decks and can say, quite confidently, that OTK decks are about board control as much as any other deck. It’s not enough to simply survive whatever onslaught your opponent unleashes and then, on turn 5, destroy them. The combos require careful card use, fodder to draw and sacrifice, and holding on to your combo cards until you have enough mana to unleash them. It’s not a passive, hand collecting deck strategy. And the opponent’s goal is to bait out pieces of the combo and break it to keep whatever lead your deck doesn’t have. If the combo happens on turn “n”, the opponent has n-1 turns to break, prepare, and counter the combo. Part of winning the game isn’t just solving the puzzles your opponent presents, it’s also predicting the puzzles your opponent might try.

The premise behind the OTK deck changes, with the previous version of Unleash and now these, is disappointing. Despite all the data available to them, the Hearthstone development team doesn’t seem to understand how some want to play their game.

Forbes Proclaims Hearthstone the # 1 Best Digital Card Game of 2013

Forbes has positioned Hearthstone: Heroes of Warcraft as the # 1 Best Digital Card Game Of 2013 toppling other card games in the same DCG genre including Magic: The Gathering Online (which reached # 2).

Blizzard’s arrival in the digital card game space? Nuclear launch detected.

Met with a rather lukewarm reception at the PAX East 2013 reveal “What? They’re making a free-to-play card game?” Hearthstone appeared to be a reasonable casual title for World of Warcraft fans and players looking to learn a simplified CCG. What it’s actually shown itself to be is an engaging CCG on multiple levels, one that will likely have considerable impact on the DCG genre. — read more



BlizzCon 2013 – Hearthstone – FAQ



What is Hearthstone: Heroes of Warcraft?

Hearthstone: Heroes of Warcraft is a free-to-play digital collectible strategy card game that anyone can enjoy. Players choose one of nine epic Warcraft® heroes to play as, and then take turns playing cards from their customizable decks. Players are able to cast potent spells, use heroic weapons and abilities, or summon powerful characters to crush their opponent.

Why is Blizzard making Hearthstone?

We looooooove collectible card games and have been playing them since our Silicon & Synapse days. Creating a digital strategy card game felt like a natural next step for us, so we put together a small team and have been hammering away at Hearthstone for a while now. This is something we’ve wanted to do for a long time, and we’re excited to be working on something different from our other games. Same goes for creating a game for iPad in addition to PC. It’s been a thrill to work on Hearthstone, and we hope everyone has as much fun playing it as we’ve had building it.

Do I need to know anything about card games or Warcraft to play?

Not at all! We’ve designed Hearthstone so that anyone can get into it, no matter how familiar they are with the Warcraft universe or collectible card games. The game will teach you everything you need to know as you play it.

More after the break…

What are the key game modes and features?

Hearthstone’s key game modes and features include:

Practice mode: Hone your abilities and test out new deck ideas against A.I. opponents of basic or expert skill levels, and unlock playable heroes in the process.

Play mode: Duel other players to level up your heroes and complete quests along the way. To see how you stack up against the competition, enter Ranked mode, where you’ll increase your medal ranking as you duel others in a tiered ladder system. Whether you’re a grizzled veteran, a curious newcomer, or fall somewhere in between, matchmaking will pair you up against a worthy opponent.

The Arena: Put your skills to the test in this mode where deck-building is half the fun. Assemble a new deck by choosing from a selection of randomized cards provided for the match, and then duel other Arena participants for a chance to win rewards. Players can use gold or real money in order to gain entry into the Arena. After winning or losing a specific number of matches, you will unlock a chest of loot based on how well you did.

Quests: Players can immerse themselves in new, ever-changing quests that will reward them with gold when completed. Gold can be used to purchase more card packs or gain entry into the Arena.

Collection Manager: Browse your ever-expanding card collection, disenchant cards for raw materials to craft new ones, and build a variety of custom decks to suit your shifting strategies.

What is the difference between Ranked, Unranked, and Friendly play?

In Ranked mode, you will move up through multiple tiers of medals based on your win/loss record. In Unranked play, you’ll still be matched with other players, but your performance doesn’t affect your matchmaking for Ranked play or your placement in the ladder. Both modes allow you to complete quests and level up. You’ll play ranked matches by default, but you can select the option to play in unranked mode.

Friendly duels are matches played against friends in your friends list. Friendly duels do not contribute to your quest progression.

What are the different types of cards in Hearthstone?

Once you’ve selected your hero in Hearthstone, there are three types of cards you can use to construct your deck: spells, weapons, and minions. Individual cards are included in either the “basic” or “expert” card set (see below).

What’s the difference between “basic” and “expert” cards?

Basic cards are the “starter” cards that form the foundation of each hero’s class and are earned as you level up the hero. You can have up to two of every basic card in the game in your collection.

Expert cards are cards that can only be found in card packs, created using the crafting system, or won within The Arena (certain quests grant them as well). They’re distinguished by their rarity, which is shown in the form of a gem—common (white), rare (blue), epic (purple), or legendary (orange). Generally, the rarer a card is, the more complex it is, often providing you with new strategic options. You can have any number of the same expert card in your collection, though only two of any common, rare, or epic card, and one of any legendary card, can be placed in a deck (except when building a deck in the Arena).

Both basic and expert cards have important roles to play in all decks, regardless of whether you’re just starting out or are a Hearthstone grandmaster.

How much does it cost to play?

Hearthstone is free to play, and there are a number of different ways to acquire cards through gameplay. In addition, players will have the option to buy additional card packs through an in-game store using Balance or other supported payment methods, such as major credit cards. However, there is no requirement to purchase card packs in order to play Hearthstone.

What are all the different ways a player can acquire cards?

Players will earn their first set of cards as soon as they start playing Hearthstone, while certain game modes and features will award additional cards through gameplay. In addition, players will have the option to purchase additional card packs through the in-game store using Balance or other supported payment methods, such as major credit cards. Here are the different ways to get cards:

Practice Mode: Play against A.I. opponents representing different classes to unlock new heroes and basic cards.

Play Mode: Participate in traditional head-to-head matches to complete quests and earn gold for purchasing card packs.
The ArenBuild a deck by selecting one card from each of a series of randomized card choices, and then play against other Arena participants. After winning or losing a specific number of matches, you will open a chest of loot based on how well you did.

Crafting: Disenchant expert cards in your collection to receive Arcane Dust, and then use your collected Dust to craft other cards of your choosing. Basic cards cannot be disenchanted.

Card Packs: Purchase card packs containing five cards each using your Balance or a variety of supported payment methods. One of the cards will always be “rare” or greater. In some cases, you can get more than one rare, or even an epic or legendary card.

Leveling: Participate in a duel against the AI or another player, and earn experience whether you win or lose. Once enough experience is earned, your hero will level up, potentially granting access to new cards for your collection. As you level, you’ll also unlock Golden versions of each class’s basic cards.

How many cards are available in the game?

There are over 300 cards in Hearthstone. Some cards are granted as you unlock and level up your heroes, some are earned from completing quests, and others are found inside card packs that can be purchased with gold earned through completing quests or by competing in the Arena. We plan to introduce additional cards over time.

Can I trade cards to other players or sell cards for real cash?

No, Hearthstone is not designed to support these types of transactions. The crafting system gives players a way to easily and quickly disenchant cards they don’t want—and create the cards they do want—without the complexities of a trading system.

Can players choose to battle against their friends in addition to taking part in match-made duels?

Of course! You will be able to play against your friends via your friends list.


When will Hearthstone be released?

We are in beta right now, and are aiming to have Hearthstone fully released this year. That being said, we’re also going to take as much time as necessary to make sure Hearthstone is as fun and polished as possible.

On which platforms will Hearthstone be available?

Hearthstone will initially be available for Windows® and Macintosh®, with a version for iPad coming later. We also announced at BlizzCon that we would be supporting iPhone and Android in the future.

Will Hearthstone be localized? Which languages will it be available in?

We’re planning to localize Hearthstone in the same languages as World of Warcraft wherever possible.

How do Hearthstone and World of Warcraft relate to each other?

Both games take place in the Warcraft universe, and World of Warcraft players will recognize a lot of aspects of Azeroth in Hearthstone. That said, you don’t need to know anything about World of Warcraft to have loads of fun in Hearthstone.


What makes Hearthstone different from other card games?

We’ve designed Hearthstone to be easy to learn so that anyone can get into it—but it’s also deep enough that even the most elite duelists will find it a challenge to master. Hearthstone is designed around short, action-packed duels that generally take 10–15 minutes to play.

How many players can play in a multiplayer game?

More than one, but fewer than three.

Which heroes are featured in Hearthstone?

You’ll be able to build a deck based on one of nine epic Warcraft heroes, each representing one of the original World of Warcraft classes: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, and Warrior.

Wait, what about Monk? Where’s Death Knight?!

The roster of heroes represents the nine classes that were available at World of Warcraft’s launch. It’s still too early to discuss our plans for heroes aside from these, though the game will continue to evolve over time. So practice patience, young monk! And death knight, you’re immortal, so you can chill for now too, right?

Will additional content be available in the future?

We plan to add more content and additional cards as the game evolves, but we don’t have any details to share just yet. Right now, our focus is making sure the game is as fun and polished as possible right out of the gate.

How does Practice mode work?

In the game’s Practice mode, you play against a computer-controlled hero of any class at one of two different difficulty levels. Challenging that hero will unlock it for play and expand the types of cards you’re able to add to your collection. Players will earn a fledgling Mage deck just by launching the game, but that’s only the beginning of the journey. . . .

Can I create new decks or modify my current deck?

Absolutely! Customizing the perfect deck to suit your play style or to counter a rival is a huge part of Hearthstone. As your card collection grows, the in-game Collection Manager will help you create, save, and edit multiple decks for whatever situation or play style you can think of.

What if I’m new at deck-building and need some help?

We want anyone to be able to get into Hearthstone and build a deck without having to understand all the nuances of deck building. To that end, we’re developing a feature that will examine your deck and card collection and provide suggestions for what you should add.

What comes in a card pack?

Each pack comes with five cards. Your chance to receive a particular card depends on its rarity: common (white), rare (blue), epic (purple), or legendary (orange). You’re guaranteed to receive at least one rare or better card per pack. Each card in the pack also has a chance to upgrade to a “Golden” version of the same card.

What is a Golden card?

All cards found in a card pack have a chance to be upgraded to a Golden card when the pack is opened. This upgrade will affect the appearance of the card—it will animate and look extra cool— but not its power. Cards can also be crafted into their Golden version and acquired while leveling.

Does Hearthstone support asynchronous play?

Hearthstone is designed to be a fast-paced experience. That being said, we recognize that players may want to play the game in short bursts with their friends over a longer period of time, so we’re looking into the possibility of supporting asynchronous play.

How does The Arena work?

You’ll be able to purchase entry into the Arena with either gold or real money. Once you’re in, you will build a special Arena deck, choosing one card at a time from a series of card options until you have a full deck of 30. You’ll then duel with that deck against other Arena participants until you win or lose a specific number of matches. At the end, you will open a chest of loot based on how you did that can contain a variety of rewards like gold, card packs, and more!

How do I disenchant and craft cards?

Expert cards can be “disenchanted”—giving the player a resource called Arcane Dust but destroying the card in the process. Once a player collects enough dust, they can use it to create any card in the game, including Golden cards, permanently adding that card to the player’s collection. The amount of Arcane Dust received and/or the cost of the card created depends on the card’s rarity (common, rare, epic, or legendary).

Only expert cards—that is, cards that come in card packs or are earned through playing in the Arena—can be disenchanted. Basic cards (i.e., cards with no rarity indicator) cannot be disenchanted.


How do I pay for cards?

Windows and Macintosh players will be able to purchase card packs within the game using their Balance or any other payment method attached to their account. On the iPad, players will be able to make purchases using the payment methods they’ve associated with their AppleID in the App Store. The exact process will differ slightly for each region. We’ll provide further details as we get closer to launch. Players will also be able to use gold to purchase card packs.

What are the system requirements for Hearthstone?

You can check out our system requirements for Windows and Mac on our support website.

Will I be able to add friends in Hearthstone and chat with people?

Yes! The folks in your friends list (both BattleTag and Real ID friends) are available for games or conversation. Players will not be able to chat with anyone who is not on their friends list. However, players will be able to choose from a variety of emotes for basic communication during games.

How can I communicate with opponents during a game who are not on my friends list?

We have an emote system that lets you communicate in a safe way with random folks you are playing with online. You can thank, congratulate, or threaten your opponent with the voice of the hero you are playing.

Do you need a account to play Hearthstone?

You will need a account to play Hearthstone on PC. If you don’t already have a account, you can create one at

Do you need a World of Warcraft, or any other Blizzard game accounts to play Hearthstone?

Nay, ye do not!

Do I have to play in the region I live in? I want to play with my buddies in that other country!

After the game is released, players will have the ability to connect to other game regions when playing Hearthstone, but their progress, card collections, and friends lists will not be shared across regions. Ye have been warned!

Will there be parental controls for Hearthstone?

Yes. At launch, parents will be able to use’s Parental Controls system to restrict their child’s ability to make purchases within Hearthstone.

Can I play on the iPad against someone on the PC, and will my card collections carry over between the two?

Yes, Hearthstone will have cross- platform compatibility to allow iPad and PC players to all be in the same pool when matchmaking. Your collection will also be available across both the PC and iPad versions of the game.

© 2013 Blizzard Entertainment, Inc. All rights reserved. Hearthstone is a trademark, and Warcraft, and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S., and/or other countries. Windows is a trademark of the Microsoft group of companies. Mac and IPad are registered trademarks of Apple, Inc. All other trademarks referenced herein are the properties of their respective owners.

Blizzplanet – Hearthstone Beta Key Giveaway

UPDATE: Entries are now closed. The form has been removed, and winners will be chosen. Thanks for participating. I’ll inform on the front page and social accounts if new beta keys are provided in the near future.

Hearthstone: Heroes of Warcraft finally went into closed beta for both veteran TCG/CCG players and new players. We thank Blizzard Entertainment for developing this game and for providing us beta keys for the staff and our visitors.

Just to show you how addicting this game can be — I have unlocked all class characters, reached level 23 on my Jaina (mage) character, three level 10 characters, and one level 5.


So how will these Hearthstone beta keys be given away to fans? Simply fill the form below. I’ll pick random winners. Please, follow us on Twitter and Facebook to follow our breaking news, future betas, etc.

Update: Added a form to submit entries. Please one entry per player.
Note: Below the form is a list of fellow Hearthstone fansites also giving away beta keys.

Our comments system allows you to post using your facebook, twitter, google+, linkedin and Open ID login username and password.

Other Fansites Giveaways

As a thank you, there are even more ways to win a beta key. Visit GamersBook which is running their own giveaway. Note: below the form is a list of fansites giving away beta keys too.



Blizzard Entertainment and NetEase signed a three-year contract to publish Hearthstone: Heroes of Warcraft in mainland China. This deal is signed so-to-speak in the eve of Hearthstone beta testing which was announced to start some time during the Summer 2013.

Deceptively simple, insanely fun free-to-play strategy card game from the creators of Warcraft® coming to PC and iPad®

SHANGHAI, CHINA—July 8, 2013—Blizzard Entertainment, Inc. and NetEase, Inc. today announced an agreement to license Blizzard Entertainment’s Hearthstone™: Heroes of Warcraft™ to a NetEase, Inc. affiliate in mainland China for a term of three years.

The companies have been collaborating since 2008 to bring Blizzard Entertainment’s World of Warcraft®, StarCraft® II, and® gaming platform to Chinese gamers. Today’s announcement further enhances the partnership between Blizzard and NetEase and promotes a consistent level of quality and service in mainland China for all Blizzard games involved in the partnership.

Announced in March, Hearthstone: Heroes of Warcraft is Blizzard’s new free-to-play strategy card game for Windows®, Macintosh®, and iPad®. In Hearthstone, players take on the role of legendary heroes from the Warcraft universe, playing spells and minions from customized card decks. Matches are fast-paced and friendly, with players dueling for fun, glory, and the chance to win awesome new cards.

“Hearthstone represents everything we love about games—it’s easy to pick up and play, it has a lot of personality and depth, and it’s just pure fun,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We’re putting a lot of focus into delivering a Blizzard-quality free-to-play experience with Hearthstone, and we know gamers in China will have a blast playing it.”

“We are very excited to be bringing a new game to China from Blizzard, and we believe Hearthstone will be a hit with gamers here,” said William Ding, CEO and founder of NetEase Inc. “We’re working closely with Blizzard to prepare everything needed for launching Hearthstone in China, and we look forward to providing players with another great gaming experience.”

Deceptively simple but epically engaging, Hearthstone will be instantly accessible to players regardless of their familiarity with Warcraft or collectible card games. Anyone who picks up the game will be able to jump right in and start winning cards and building their collection. For players who prefer to expand their collection a little faster, card packs can be purchased via an in-game store.

With hundreds of cards to choose from, featuring a wide range of colorful Warcraft spells, weapons, and characters, players will have limitless possibilities for developing and fine-tuning their deck-building strategies. Further details about Hearthstone: Heroes of Warcraft will be announced as development progresses.



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