It’s no secret that I’m a poor Hearthstone player. My arena runs are quick, brutal, and infrequent. I don’t climb the ladder so much as I find a rung and sit there. Usually after playing a few games my enthusiasm vanishes and frustration takes its place. That’s changed recently. Now I can spend hours playing game after game, win or lose, and I’ve got a smile on my face. Sometimes its a wide one, others are barely a grin. I’m having fun with Hearthstone and it’s because of a single card.
It’s wonderful. Beyond wonderful. It’s the best card in the game. I don’t care what it gives me. Last night I got: Hungry Crab, Harvest Golem (turn 1), Bolvar Fordragon, Zombie Chow, Northshire Cleric, Tundra Rhino, Arcane Nullifier X-21, and Malorne. Those are the ones I remember. There are dozens I don’t. It’s pure fun. Cast it early, cast it late, pair it with Antonidas for quick value on turn 9. I got an Angry Chicken once. That’s spectacular. It’s just chaos, discounted.
Combine it with duplicate. “I got a Kor’kron Elite! You killed it! Now I have two more!” Bliss. Absolute euphoria.
My current mage deck is so much fun. There’s enough chaos inside to make it interesting for me to play but not enough RNG to make me pull my hair out. My previous favorites, or at least the most played, have fallen to the wayside. Miracle Rogue is hurting and lost a lot of its fun. Ramp Druid is good but if your hand is full of Druids of the Claw and Ancients for four turns, it’s miserable. And the Shaman deck I want to play, a mix of spells of big creatures, isn’t how Blizzard wants the Shaman to be played (thanks Neptulon, you jerk). So I cobbled together some cards around Jaina, played some games, and then saw Trump had already made the deck I was playing with.
Our decks aren’t exactly the same – I don’t have Toshley or Flame Leviathan – but the core is identical. Unstable Portal, Duplicate, Sneed’s Old Shredder, Snowchugger (chuggachugga).
Here’s Trump’s deck:
The changes I made, to better suit how bad I am:
1 Acolyte of Pain, +1 Earthen Ring Farseer. Rush decks can give me trouble since I don’t draw into board clears (Flame Leviathan) so Earth Ring Farseer can keep me going.
1 Sludge Belcher, +1 Abomination. Kind of the poor man’s Flame Leviathan, and it tends to be unexpected.
1 Ragnaros, +1 Recombobulator. Ragnaros’s RNG can be unforgiving in clutch moments and this deck doesn’t hurt for late game. Recombobulator is almost as fun as Unstable Portal.
1 Flame Leviathan, +1 Ysera. Cheap spells, cheap minions, immune to Big Game Hunter, SW:D. I like the Green Aspect.
1-1 Toshley, +1 Black Knight. The Black Knight is good for chopping through taunts. If he gets duplicated, its even more fun.
It’s not perfect but it is really fun. Give it a shot, I think you’ll enjoy it.
Is it perfect? Of course not. But it’s really, really fun. The first time you get a super cheap Azure Drake or King Crush, you’re just giddy.
The first expansion, Goblins vs Gnomes, is now live. Login to play and start collecting over 120 inventive new cards. Take a look at all the 120+ cards to check out their stats, deathrattle or battlecry details.
IRVINE, Calif. –(BUSINESS WIRE)– Goblins vs Gnomes™, the explosive first expansion to Blizzard Entertainment’s fast-paced online strategy card game Hearthstone®: Heroes of Warcraft™, is available around the world beginning today! Introducing more than 120 new cards—including an all-new type of minion, Mechs—Goblins vs Gnomes opens up countless new strategic possibilities for Hearthstone players of every skill level.
In celebration of the expansion’s release, Blizzard is offering anyone who logs in to Hearthstone between the launch and December 19 three free Goblins vs Gnomes card packs—a triple-powered jolt of mayhem to help players jump-start their collections.
“Goblins vs Gnomes throws a big wrench into the Hearthstone works,” said Mike Morhaime , CEO and cofounder of Blizzard Entertainment . “Players are already having a blast coming up with inventive new strategies and deck ideas—we’re looking forward to seeing what happens now that they can put those plans into action.”
Goblins vs Gnomes throws players in the middle of the epic rivalry between Azeroth’s audacious goblin engineers and their equally “adventurous” gnomish counterparts—and these pint-sized tinkerers are ready to stir up trouble. Their incredible inventions and mechanical monstrosities are marvelous to behold … but when Hearthstone players deploy them in a duel, the results can be quite unpredictable.
Goblins vs Gnomes card packs are available in-game now for gold or real-world currency, priced the same as Expert card packs from the original Hearthstone: Heroes of Warcraft set. Players can also win Goblins vs Gnomes cards as rewards in the Arena or craft them using Arcane Dust earned from disenchanting cards in their collection.
Goblins vs Gnomes is available now in the Americas region for Windows, Mac, and iPad®, and will be available December 9 in the Europe and Asia regions. Hearthstone: Heroes of Warcraft and Goblins vs Gnomes are coming soon to Android tablet devices. For more information, visit www.playhearthstone.com.
With multiple games in development, Blizzard Entertainment has numerous positions currently available—visit https://jobs.blizzard.com for more information and to learn how to apply.
I don’t know if this was intended, but the Malorne card appeared in my hand in normal Ranked Play (non-Arena) after Webspinner died. Goblins vs Gnomes is currently available in Arena only (or so it was supposed to be, eh?). Official release date is slated December 8th, 2014.
The Hearthstone: Goblins vs Gnomes expansion is coming in a few days. So far Blizzard Entertainment has previewed 124 cards featuring a plethora of goblin, gnomes, mech cards and ogres.
Keep an eye on the internet for any breaking news concerning the release of this expansion slated for December 2014 (with no specific date). It is nigh. Are you excited?
Blizzard Entertainment released a new card preview based on the recent votes to pick between two cards. The fans have chosen, and the victor is the new rogue card called “Sabotage”.
This is definitely going to be an epic-quality card that can’t be left out off a rogue deck.
The Sabotage costs 4 mana, and counts as a spell. A rogue player can destroy a random enemy minion and its combo effect causes the destruction of the enemy weapon.
That means if you have the 0-mana Preparation card (Next spell cost 3 less), and throw Sabotage — if both are on your hand– you can easily break the enemy weapon early in the game.
This card is far better than having a 3/2 Acidic Swamp Ooze.
Having Sabotage is like having a Patient Assassin with “Charge”, and an Acidic Swamp Ooze on your hand for the cost of 4 mana.
Pretty neat card.